My creative process as a 2D animator
My Creative Process In Animation
My creative process as a 2D animator can be summed up in three words: sketch, test, refine.
It starts with an idea. Sometimes it’s a character I saw in my head, a funny motion I witnessed in real life, or just a feeling I want to express through movement. I begin by sketching thumbnails or key poses to capture the emotion and energy of the action.
Next, I block out the motion — usually using rough stick figures or simple shapes. Timing is everything in 2D animation. If it’s too fast, it feels unnatural. Too slow, and it becomes boring. That’s where I rely on timing charts, onion skinning, and watching real-life reference videos.
Then comes clean-up — where I go back, polish the movement, and add the character’s personality. I’ve learned that the tiniest detail, like the timing of a blink or a head tilt, can change the whole vibe of a scene.
My process isn’t perfect — I still get frustrated, I redo a lot, and sometimes I lose the flow. But every mistake teaches me something. And when I finally watch the full motion play through smoothly? That moment makes it all worth it. It reminds me that animation is more than art — it's dedication.👌

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